World's Best Scientists 2026 revealed!

D-Index & Metrics

Social Sciences and Humanities

D-Index
43
Citations
8883
World Ranking
4372
National Ranking
1

Best Publications

  • Instafamous and social media influencer marketing

    Unknown

  • Can robots manifest personality? : An empirical test of personality recognition, social responses, and social presence in human-robot interaction

    Kwan Min Lee;Wei Peng;Seung A. Jin;Chang Yan

  • Following celebrities' tweets about brands: : the impact of twitter-based electronic word-of-mouth on consumers' source credibility perception, buying intention, and social identification with celebrities

    Seung-A Annie Jin;Joe Phua

  • Uses and gratifications of social networking sites for bridging and bonding social capital: A comparison of Facebook, Twitter, Instagram, and Snapchat

    Unknown

  • Gratifications of using Facebook, Twitter, Instagram, or Snapchat to follow brands: The moderating effect of social comparison, trust, tie strength, and network homophily on brand identification, brand engagement, brand commitment, and membership intention

    Unknown

  • Effects of self-disclosure on relational intimacy in Facebook

    Namkee Park;Borae Jin;Seung-A Annie Jin

  • “I'll buy what she's #wearing”: The roles of envy toward and parasocial interaction with influencers in Instagram celebrity-based brand endorsement and social commerce

    Unknown

  • The potential of social media for luxury brand management

    Seung‐A Annie Jin

  • Parasocial interaction with my avatar: effects of interdependent self-construal and the mediating role of self-presence in an avatar-based console game, Wii.

    Seung A.Annie Jin;Namkee Park

  • “In A.I. we trust?” The effects of parasocial interaction and technopian versus luddite ideological views on chatbot-based customer relationship management in the emerging “feeling economy”

    Unknown

  • Avatars mirroring the actual self versus projecting the ideal self: the effects of self-priming on interactivity and immersion in an exergame, Wii Fit.

    Seung-A Annie Jin

  • “Toward Integrative Models of Flow”: Effects of Performance, Skill, Challenge, Playfulness, and Presence on Flow in Video Games

    Seung-A Annie Jin

  • “I Feel Present. Therefore, I Experience Flow:” A Structural Equation Modeling Approach to Flow and Presence in Video Games

    Seung-A Annie Jin

  • Addressing media stigma for people experiencing mental illness using an entertainment-education strategy.

    Ute Ritterfeld;Seung-A Jin

  • Product placement 2.0: “Do Brands Need Influencers, or Do Influencers Need Brands?”

    Unknown

  • Narrative and interactivity in computer games

    Kwan Min Lee;Namkee Park;Seung A. Jin

  • Avatar-Based Advertising in Second Life

    Seung-A Annie Jin;Justin Bolebruch

  • I trust what she's #endorsing on Instagram: moderating effects of parasocial interaction and social presence in fashion influencer marketing

    Unknown

  • Social Presence and Imagery Processing as Predictors of Chatbot Continuance Intention in Human-AI-Interaction

    Unknown

  • The Roles of Modality Richness and Involvement in Shopping Behavior in 3D Virtual Stores

    Seung-A Annie Jin

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