Computer graphics, Rendering, Procedural modeling, Artificial intelligence and Computer vision are his primary areas of study. His study on Computer graphics is often connected to Specular reflection as part of broader study in Computer graphics. Particularly relevant to Image-based modeling and rendering is his body of work in Rendering.
His Procedural modeling research includes themes of Street network, City block and Urban planning. Artificial intelligence connects with themes related to Catadioptric system in his study. The study incorporates disciplines such as Calibration and Orthographic projection in addition to Computer vision.
Daniel G. Aliaga mainly investigates Artificial intelligence, Computer vision, Computer graphics, Computer graphics and Rendering. His work in the fields of Motion estimation, Structured light and Camera auto-calibration overlaps with other areas such as Geometric modeling. Daniel G. Aliaga has researched Computer graphics in several fields, including Object, Virtual reality and Image texture.
His Computer graphics research incorporates themes from Visualization, Robustness, Urban planning and Data science. His research in Urban planning intersects with topics in Simulation, Procedural modeling and Human–computer interaction. His Rendering research integrates issues from Image processing and Frame rate.
His scientific interests lie mostly in Procedural modeling, Artificial intelligence, Computer vision, Urban planning and Urban climate. Daniel G. Aliaga has researched Procedural modeling in several fields, including Resource, Service and Data science. His study in Artificial intelligence focuses on Image warping and Visualization.
His work on Motion as part of general Computer vision research is frequently linked to Key, thereby connecting diverse disciplines of science. His research investigates the connection between Urban planning and topics such as Computer graphics that intersect with issues in Solid modeling, Human–computer interaction, Machine learning and Engineering ethics. His Satellite imagery research is multidisciplinary, relying on both Projective texture mapping, Regularization, Stereo processing and Rendering.
His primary scientific interests are in Procedural modeling, Air quality index, Urban planning, Walkability and Transport engineering. He regularly ties together related areas like Simulation in his Procedural modeling studies. His Air quality index research spans across into subjects like Urban canopy, International community, Environmental modeling, Environmental resource management and Land cover.
The concepts of his Urban planning study are interwoven with issues in Pipeline, Silhouette, Engineering drawing and Facade. His Walkability investigation overlaps with other disciplines such as Population simulation and Animation.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
A Survey of Urban Reconstruction
P. Musialski;P. Musialski;P. Wonka;P. Wonka;D. G. Aliaga;M. Wimmer.
Computer Graphics Forum (2013)
MMR: an interactive massive model rendering system using geometric and image-based acceleration
Daniel Aliaga;Jon Cohen;Andrew Wilson;Eric Baker.
interactive 3d graphics and games (1999)
Modelling the appearance and behaviour of urban spaces
Carlos A. Vanegas;Daniel G. Aliaga;Peter Wonka;Pascal Müller.
Computer Graphics Forum (2010)
Plenoptic stitching: a scalable method for reconstructing 3D interactive walk throughs
Daniel G. Aliaga;Ingrid Carlbom.
international conference on computer graphics and interactive techniques (2001)
Building reconstruction using manhattan-world grammars
Carlos A. Vanegas;Daniel G. Aliaga;Bedrich Benes.
computer vision and pattern recognition (2010)
Urban sensing: Using smartphones for transportation mode classification
Dongyoun Shin;Daniel G. Aliaga;Bige Tunçer;Stefan Müller Arisona.
Computers, Environment and Urban Systems (2015)
Style Grammars for Interactive Visualization of Architecture
D.G. Aliaga;P.A. Rosen;D.R. Bekins.
IEEE Transactions on Visualization and Computer Graphics (2007)
An object-oriented framework for the integration of interactive animation techniques
Robert C. Zeleznik;D. Brookshire Conner;Matthias M. Wloka;Daniel G. Aliaga.
international conference on computer graphics and interactive techniques (1991)
Inverse Procedural Modeling by Automatic Generation of L‐systems
O. Št'ava;B. Beneš;R. Měch;D. G. Aliaga.
Computer Graphics Forum (2010)
WUDAPT: An Urban Weather, Climate, and Environmental Modeling Infrastructure for the Anthropocene
J. Ching;G. Mills;Benjamin Bechtel;L. See.
Bulletin of the American Meteorological Society (2018)
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