D-Index & Metrics Best Publications

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 59 Citations 10,998 167 World Ranking 2296 National Ranking 1233

Research.com Recognitions

Awards & Achievements

2018 - Fellow, National Academy of Inventors

2015 - Member of Academia Europaea

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • Geometry
  • Algorithm

The scientist’s investigation covers issues in Polygon mesh, Artificial intelligence, Computer vision, Topology and Algorithm. His Polygon mesh research incorporates themes from Vertex, Equiangular polygon, Curvature and Volume mesh. His work carried out in the field of Vertex brings together such families of science as Triangle mesh, Laplacian smoothing and T-vertices.

His Triangle mesh research is multidisciplinary, incorporating perspectives in Discrete mathematics and Combinatorics. His Computer vision research includes elements of Frame and Animation, Computer graphics. His study in the field of Data compression also crosses realms of Mesh networking.

His most cited work include:

  • Triangle mesh compression (670 citations)
  • Spectral compression of mesh geometry (578 citations)
  • A local/global approach to mesh parameterization (261 citations)

What are the main themes of his work throughout his whole career to date?

Craig Gotsman mainly investigates Polygon mesh, Artificial intelligence, Computer vision, Algorithm and Combinatorics. His primary area of study in Polygon mesh is in the field of Triangle mesh. His Triangle mesh course of study focuses on Vertex and Triangle strip.

The various areas that Craig Gotsman examines in his Artificial intelligence study include Visibility and Pattern recognition. His Computer vision study incorporates themes from Computer graphics and Graphics. His Combinatorics research is multidisciplinary, incorporating elements of Discrete mathematics, Planar, Morphing and Polygon.

He most often published in these fields:

  • Polygon mesh (23.91%)
  • Artificial intelligence (22.83%)
  • Computer vision (21.74%)

What were the highlights of his more recent work (between 2011-2021)?

  • Algorithm (21.74%)
  • Computer vision (21.74%)
  • Artificial intelligence (22.83%)

In recent papers he was focusing on the following fields of study:

His primary areas of investigation include Algorithm, Computer vision, Artificial intelligence, Polygon mesh and Path. His Algorithm research integrates issues from Point, Heuristics and Heuristic. His work on Image processing, Gaze, Image registration and Face as part of his general Computer vision study is frequently connected to Videoconferencing, thereby bridging the divide between different branches of science.

His Image and Skeleton study in the realm of Artificial intelligence connects with subjects such as Set and Viewpoints. His study of Triangle mesh is a part of Polygon mesh. His work carried out in the field of Topology brings together such families of science as Surface and Laplace operator.

Between 2011 and 2021, his most popular works were:

  • Gaze correction for home video conferencing (84 citations)
  • Smooth Rotation Enhanced As-Rigid-As-Possible Mesh Animation (40 citations)
  • Biharmonic Coordinates (29 citations)

In his most recent research, the most cited papers focused on:

  • Artificial intelligence
  • Geometry
  • Algorithm

Craig Gotsman mostly deals with Artificial intelligence, Computer vision, Face, Gaze and Videoconferencing. In general Artificial intelligence, his work in Image processing, Image and Frame is often linked to Viewpoints linking many areas of study. His study explores the link between Image processing and topics such as Real-time computer graphics that cross with problems in Point and Algorithm.

His work on Object as part of general Computer vision study is frequently connected to Set, therefore bridging the gap between diverse disciplines of science and establishing a new relationship between them. His study in Computer graphics focuses on Animation and Polygon mesh. Craig Gotsman frequently studies issues relating to Planar and Polygon mesh.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

Triangle mesh compression

Costa Touma;Craig Gotsman.
graphics interface (1998)

1028 Citations

Triangle mesh compression

Costa Touma;Craig Gotsman.
graphics interface (1998)

1028 Citations

Spectral compression of mesh geometry

Zachi Karni;Craig Gotsman.
international conference on computer graphics and interactive techniques (2000)

918 Citations

Spectral compression of mesh geometry

Zachi Karni;Craig Gotsman.
international conference on computer graphics and interactive techniques (2000)

918 Citations

Fundamentals of spherical parameterization for 3D meshes

Craig Gotsman;Xianfeng Gu;Alla Sheffer.
international conference on computer graphics and interactive techniques (2003)

389 Citations

Fundamentals of spherical parameterization for 3D meshes

Craig Gotsman;Xianfeng Gu;Alla Sheffer.
international conference on computer graphics and interactive techniques (2003)

389 Citations

A local/global approach to mesh parameterization

Ligang Liu;Lei Zhang;Yin Xu;Craig Gotsman.
symposium on geometry processing (2008)

372 Citations

A local/global approach to mesh parameterization

Ligang Liu;Lei Zhang;Yin Xu;Craig Gotsman.
symposium on geometry processing (2008)

372 Citations

Mesh-based inverse kinematics

Robert W. Sumner;Matthias Zwicker;Craig Gotsman;Jovan Popović.
international conference on computer graphics and interactive techniques (2005)

351 Citations

Mesh-based inverse kinematics

Robert W. Sumner;Matthias Zwicker;Craig Gotsman;Jovan Popović.
international conference on computer graphics and interactive techniques (2005)

351 Citations

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