2018 - Fellow, National Academy of Inventors
2015 - Member of Academia Europaea
The scientist’s investigation covers issues in Polygon mesh, Artificial intelligence, Computer vision, Topology and Algorithm. His Polygon mesh research incorporates themes from Vertex, Equiangular polygon, Curvature and Volume mesh. His work carried out in the field of Vertex brings together such families of science as Triangle mesh, Laplacian smoothing and T-vertices.
His Triangle mesh research is multidisciplinary, incorporating perspectives in Discrete mathematics and Combinatorics. His Computer vision research includes elements of Frame and Animation, Computer graphics. His study in the field of Data compression also crosses realms of Mesh networking.
Craig Gotsman mainly investigates Polygon mesh, Artificial intelligence, Computer vision, Algorithm and Combinatorics. His primary area of study in Polygon mesh is in the field of Triangle mesh. His Triangle mesh course of study focuses on Vertex and Triangle strip.
The various areas that Craig Gotsman examines in his Artificial intelligence study include Visibility and Pattern recognition. His Computer vision study incorporates themes from Computer graphics and Graphics. His Combinatorics research is multidisciplinary, incorporating elements of Discrete mathematics, Planar, Morphing and Polygon.
His primary areas of investigation include Algorithm, Computer vision, Artificial intelligence, Polygon mesh and Path. His Algorithm research integrates issues from Point, Heuristics and Heuristic. His work on Image processing, Gaze, Image registration and Face as part of his general Computer vision study is frequently connected to Videoconferencing, thereby bridging the divide between different branches of science.
His Image and Skeleton study in the realm of Artificial intelligence connects with subjects such as Set and Viewpoints. His study of Triangle mesh is a part of Polygon mesh. His work carried out in the field of Topology brings together such families of science as Surface and Laplace operator.
Craig Gotsman mostly deals with Artificial intelligence, Computer vision, Face, Gaze and Videoconferencing. In general Artificial intelligence, his work in Image processing, Image and Frame is often linked to Viewpoints linking many areas of study. His study explores the link between Image processing and topics such as Real-time computer graphics that cross with problems in Point and Algorithm.
His work on Object as part of general Computer vision study is frequently connected to Set, therefore bridging the gap between diverse disciplines of science and establishing a new relationship between them. His study in Computer graphics focuses on Animation and Polygon mesh. Craig Gotsman frequently studies issues relating to Planar and Polygon mesh.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
Triangle mesh compression
Costa Touma;Craig Gotsman.
graphics interface (1998)
Triangle mesh compression
Costa Touma;Craig Gotsman.
graphics interface (1998)
Spectral compression of mesh geometry
Zachi Karni;Craig Gotsman.
international conference on computer graphics and interactive techniques (2000)
Spectral compression of mesh geometry
Zachi Karni;Craig Gotsman.
international conference on computer graphics and interactive techniques (2000)
Fundamentals of spherical parameterization for 3D meshes
Craig Gotsman;Xianfeng Gu;Alla Sheffer.
international conference on computer graphics and interactive techniques (2003)
Fundamentals of spherical parameterization for 3D meshes
Craig Gotsman;Xianfeng Gu;Alla Sheffer.
international conference on computer graphics and interactive techniques (2003)
A local/global approach to mesh parameterization
Ligang Liu;Lei Zhang;Yin Xu;Craig Gotsman.
symposium on geometry processing (2008)
A local/global approach to mesh parameterization
Ligang Liu;Lei Zhang;Yin Xu;Craig Gotsman.
symposium on geometry processing (2008)
Mesh-based inverse kinematics
Robert W. Sumner;Matthias Zwicker;Craig Gotsman;Jovan Popović.
international conference on computer graphics and interactive techniques (2005)
Mesh-based inverse kinematics
Robert W. Sumner;Matthias Zwicker;Craig Gotsman;Jovan Popović.
international conference on computer graphics and interactive techniques (2005)
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