Craig A. Anderson mainly investigates Social psychology, Aggression, Video game, Human factors and ergonomics and Injury prevention. His research integrates issues of Cognition and Mass media in his study of Social psychology. His Aggression research is classified as research in Developmental psychology.
His work in Developmental psychology addresses subjects such as Personality, which are connected to disciplines such as Academic achievement and Juvenile delinquency. His Video game research integrates issues from Computer-Assisted Instruction, Teaching method and Public policy. Craig A. Anderson studied Injury prevention and Occupational safety and health that intersect with Clinical psychology and Social issues.
His main research concerns Social psychology, Aggression, Developmental psychology, Video game and Cognition. His work on Attribution, Prosocial behavior, Feeling and Empathy as part of general Social psychology study is frequently linked to Trait, bridging the gap between disciplines. Craig A. Anderson has researched Aggression in several fields, including Affect, Media violence, Human factors and ergonomics, Mass media and Hostility.
His Human factors and ergonomics research includes themes of Injury prevention and Suicide prevention. The Developmental psychology study combines topics in areas such as Clinical psychology, Personality and Social cognition. The various areas that Craig A. Anderson examines in his Cognition study include Cognitive psychology and Arousal.
His primary areas of study are Social psychology, Aggression, Video game, Developmental psychology and Prosocial behavior. His work in Social psychology tackles topics such as Injury prevention which are related to areas like Suicide prevention. The concepts of his Aggression study are interwoven with issues in Cognition, Media violence, Human factors and ergonomics, Mass media and Helping behavior.
His study in Helping behavior is interdisciplinary in nature, drawing from both Media literacy, Personality psychology and Child development. His Video game research incorporates themes from Desensitization and Internet privacy. His Developmental psychology research is multidisciplinary, relying on both Clinical psychology and Social cognition.
His primary areas of investigation include Social psychology, Aggression, Video game, Developmental psychology and Prosocial behavior. Craig A. Anderson merges Social psychology with Context in his research. His Aggression research includes elements of Hostility, Cognition, Affect and Human factors and ergonomics.
His Video game research incorporates elements of Test validity, Well-being, Best practice and Normative. His work deals with themes such as Big Five personality traits, Injury prevention, Media violence and Clinical psychology, which intersect with Developmental psychology. The study incorporates disciplines such as Popularity and Internet privacy in addition to Prosocial behavior.
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Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.
Craig A. Anderson;Karen E. Dill.
Journal of Personality and Social Psychology (2000)
Violent Video Game Effects on Aggression, Empathy, and Prosocial Behavior in Eastern and Western Countries: A Meta-Analytic Review.
Craig A. Anderson;Akiko Shibuya;Nobuko Ihori;Edward L. Swing.
Psychological Bulletin (2010)
Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature
Craig A. Anderson;Brad J. Bushman.
Psychological Science (2001)
The Influence of Media Violence on Youth
Craig A. Anderson;Leonard Berkowitz;Edward I Donnerstein;L. Rowell Huesmann.
Psychological Science in the Public Interest (2003)
An update on the effects of playing violent video games
Craig A Anderson.
Journal of Adolescence (2004)
Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy
Craig A. Anderson;Douglas A. Gentile;Katherine E. Buckley.
(2007)
Perseverance of Social Theories: The Role of Explanation in the Persistence of Discredited Information
Craig A. Anderson;Mark R. Lepper;Lee Ross.
Journal of Personality and Social Psychology (1980)
The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies:
Douglas A. Gentile;Craig A. Anderson;Shintaro Yukawa;Nobuko Ihori.
Personality and Social Psychology Bulletin (2009)
Media violence and the American public: Scientific facts versus media misinformation.
Brad J. Bushman;Craig A. Anderson.
American Psychologist (2001)
The effect of video game violence on physiological desensitization to real-life violence.
Nicholas L. Carnagey;Craig A. Anderson;Brad J. Bushman.
Journal of Experimental Social Psychology (2007)
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