His primary areas of study are Artificial intelligence, Machine learning, Programming language, Texas hold 'em and Data mining. His biological study focuses on Game mechanics. His research integrates issues of Classifier, Proteome and Protein function in his study of Machine learning.
The concepts of his Proteome study are interwoven with issues in Subcellular localization and Sequence analysis. In general Programming language study, his work on Programming paradigm, Domain and Parallel programming model often relates to the realm of Distributed transaction, thereby connecting several areas of interest. He interconnects Deception, Probabilistic logic, Perfect information, Linear programming and Key in the investigation of issues within Texas hold 'em.
Duane Szafron spends much of his time researching Artificial intelligence, Programming language, Scripting language, Human–computer interaction and Object-oriented programming. His Artificial intelligence study integrates concerns from other disciplines, such as Machine learning, Perfect information, Game theory and Deception. His Programming language research incorporates elements of Theoretical computer science and Parallel computing.
Duane Szafron works mostly in the field of Scripting language, limiting it down to concerns involving Multimedia and, occasionally, Adventure and Character. His work on Game programming, Video game design, Game Developer and Game art design as part of general Human–computer interaction research is often related to Plot, thus linking different fields of science. His biological study spans a wide range of topics, including Inheritance and Table.
Artificial intelligence, Scripting language, Human–computer interaction, Multimedia and Video game are his primary areas of study. The study incorporates disciplines such as Machine learning, Limit and Extensive-form game in addition to Artificial intelligence. His work deals with themes such as Computer graphics, Computer game, Code, Video game design and Hidden Markov model, which intersect with Scripting language.
His Game art design, Game Developer and Usability study in the realm of Human–computer interaction connects with subjects such as Code. His work on Game design as part of general Multimedia study is frequently linked to Sign and Gait, bridging the gap between disciplines. His Video game study incorporates themes from Cognitive psychology, Content creation and Nonverbal communication.
Duane Szafron focuses on Artificial intelligence, Game mechanics, Extensive-form game, Mathematical optimization and Game theory. His studies in Artificial intelligence integrate themes in fields like Domain, Importance sampling, Econometrics and Repeated game, Combinatorial game theory. Duane Szafron has included themes like Information set and Nash equilibrium in his Repeated game study.
His Combinatorial game theory research integrates issues from Screening game, Equilibrium selection, Normal-form game and Simultaneous game. His research on Game mechanics concerns the broader Multimedia. Duane Szafron regularly ties together related areas like Perfect information in his Mathematical optimization studies.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
Predicting subcellular localization of proteins using machine-learned classifiers
Z. Lu;D. Szafron;R. Greiner;P. Lu.
Bioinformatics (2004)
The challenge of poker
Darse Billings;Aaron Davidson;Jonathan Schaeffer;Duane Szafron.
Artificial Intelligence (2002)
BASys: a web server for automated bacterial genome annotation.
Gary H. Van Domselaar;Paul Stothard;Savita Shrivastava;Joseph A. Cruz.
Nucleic Acids Research (2005)
Approximating game-theoretic optimal strategies for full-scale poker
D. Billings;N. Burch;A. Davidson;R. Holte.
international joint conference on artificial intelligence (2003)
A world championship caliber checkers program
Jonathan Schaeffer;Joseph Culberson;Norman Treloar;Brent Knight.
Artificial Intelligence (1992)
Opponent modeling in poker
Darse Billings;Denis Papp;Jonathan Schaeffer;Duane Szafron.
national conference on artificial intelligence (1998)
Inhomogeneous cosmologies: New exact solutions and their evolution
D. A. Szafron.
Journal of Mathematical Physics (1977)
The Enterprise model for developing distributed applications
J. Schaeffer;D. Szafron;G. Lobe;I. Parsons.
IEEE Parallel & Distributed Technology: Systems & Applications (1993)
From patterns to frameworks to parallel programs
S. MacDonald;J. Anvik;S. Bromling;J. Schaeffer.
parallel computing (2002)
Improving Protein Function Prediction using the Hierarchical Structure of the Gene Ontology
R. Eisner;B. Poulin;D. Szafron;P. Lu.
computational intelligence in bioinformatics and computational biology (2005)
Profile was last updated on December 6th, 2021.
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