World's Best Scientists 2026 revealed!
IEEE

International Conference on Serious Games and Applications for Health (SeGAH)

Location: Athens , Greece

Conference dates: 8/28/2023 - 8/30/2023

Research H-index
6

Ranking & Metrics

Discipline name Position Best Scientists Publications D-Index
Medicine 109 2 2 1
Computer Science 703 13 17 5
Psychology 38 3 3 1

Call for Papers

We particularly welcome research on topics in the following areas:

Simulation
Virtual environments
Patient education
Game-based learning
Exercising and active living
Natural user interface
Human-computer interface
Assistive technologies
Accessibility

Diagnosis
Algorithms
Game design and development
Artificial intelligence
Signal processing
E-learning and Education
Public Health Informatics
Telemedicine and real-time monitoring
Clinical training

Healthcare professionals training
Rehabilitation
Public health education
Medical imaging processing, Analysis and Visualization
Augmented reality for Minimally-invasive surgery
Techniques and tools for Minimally-invasive surgery
Robotic surgical Procedures
Robotic instruments for surgery

Healthcare professionals training
Rehabilitation
Public health education
Medical imaging processing, Analysis and Visualization
Augmented reality for Minimally-invasive surgery
Techniques and tools for Minimally-invasive surgery
Robotic surgical Procedures
Robotic instruments for surgery
Tracking and sensing
Input devices

Immersive projection and display technology
Haptics technologies
Audio technologies
Modelling and simulation
Computer graphics techniques
Avatars
Virtual Environments and Intelligent Agents
Locomotion and navigation in virtual environments

Multi‐user and distributed computing
VR systems and toolkits
Perception and cognition
Teleoperation and telepresence
Artificial Intelligence
Applications
Smart devices
Displays

Power management
UX/UI design
Sensors and actuators
Sensor and Body networks
Data Collection and Privacy
Smart textiles
Wearable development: biocompaitibility; functionality, quality and reliability
Applications
Artificial Intelligence
Big Data and Internet-of-Things

Procedural content generation
Game analytics
Emotion recognition
Imitation learning
Deep reinforcement learning
Player modeling
Intelligent interactive narrative

Overview

The ranking presented on this page offers a comprehensive evaluation of scientific conferences in the field of Psychology, assembled by Research.com—one of the leading platforms for science research across all major fields, including Psychology. Since 2014, Research.com has been at the forefront of providing reliable and trusted data on scientific contributions.

This ranking utilizes a uniquely developed bibliometric score, carefully designed by the experts at Research.com, to determine the position of each conference. The score is calculated based on both the estimated h-index and the number of leading scientists who have participated in the conference over the most recent three-year period. These Impact Score values were meticulously gathered on 2024-11-27, ensuring the timeliness and relevance of the data.

The methodology for compiling this ranking involved a rigorous and detailed examination of the landscape of psychology conferences. More than 377 conferences were carefully selected following an extensive review process, which included the analysis of over 871 scientific documents published in the past three years by 10,697 renowned scientists recognized as leaders in the field of Psychology.

This ranking aims to provide both researchers and professionals in the field with reliable insight into the standing and impact of the most significant conferences in Psychology. For a comprehensive understanding of how the bibliometric scores are computed and further details on our analytical process, please visit our Methodology Page.

Papers citation over time

A key indicator for each conference is its effectiveness in reaching other researchers with the papers published at that venue.

The chart below presents the interquartile range (first quartile 25%, median 50% and third quartile 75%) of the number of citations of articles over time.

The top authors publishing at International Conference on Serious Games and Applications for Health (based on the number of publications) are:

  • Nuno Rodrigues (5 papers) published 1 paper at the last edition, 2 less than at the previous edition,
  • Sandro Queirós (4 papers) published 1 paper at the last edition, 1 less than at the previous edition,
  • João L. Vilaça (4 papers) published 1 paper at the last edition, 1 less than at the previous edition,
  • Rudy McDaniel (3 papers) published 3 papers at the last edition,
  • María José Rodríguez-Fórtiz (3 papers) published 2 papers at the last edition.

The overall trend for top authors publishing at this conference is outlined below. The chart shows the number of publications at each edition of the conference for top authors.

Only papers with recognized affiliations are considered

The top affiliations publishing at International Conference on Serious Games and Applications for Health (based on the number of publications) are:

  • University of Central Florida (9 papers) published 9 papers at the last edition,
  • University of Minho (8 papers) published 1 paper at the last edition, 2 less than at the previous edition,
  • Federal Fluminense University (5 papers) published 1 paper at the last edition, 3 less than at the previous edition,
  • Polytechnic Institute of Cávado and Ave (4 papers) absent at the last edition,
  • University of Padua (3 papers) absent at the last edition.

The overall trend for top affiliations publishing at this conference is outlined below. The chart shows the number of publications at each edition of the conference for top affiliations.

Publication chance based on affiliation

The publication chance index shows the ratio of articles published by the best research institutions at the conference edition to all articles published within that conference. The best research institutions were selected based on the largest number of articles published during all editions of the conference.

The chart below presents the percentage ratio of articles from top institutions (based on their ranking of total papers).Top affiliations were grouped by their rank into the following tiers: top 1-10, top 11-20, top 21-50, and top 51+. Only articles with a recognized affiliation are considered.

During the most recent 2016 edition, 2.56% of publications had an unrecognized affiliation. Out of the publications with recognized affiliations, 39.47% were posted by at least one author from the top 10 institutions publishing at the conference. Another 10.53% included authors affiliated with research institutions from the top 11-20 affiliations. Institutions from the 21-50 range included 21.05% of all publications and 28.95% were from other institutions.

Returning Authors Index

A very common phenomenon observed among researchers publishing scientific articles is the intentional selection of conferences they have already attended in the past. In particular, it is worth analyzing the case when the authors participate in the same conference from year to year.

The Returning Authors Index presented below illustrates the ratio of authors who participated in both a given as well as the previous edition of the conference in relation to all participants in a given year.

Returning Institution Index

The graph below shows the Returning Institution Index, illustrating the ratio of institutions that participated in both a given and the previous edition of the conference in relation to all affiliations present in a given year.

The experience to innovation index

Our experience to innovation index was created to show a cross-section of the experience level of authors publishing at a conference. The index includes the authors publishing at the last edition of a conference, grouped by total number of publications throughout their academic career (P) and the total number of citations of these publications ever received (C).

The group intervals were selected empirically to best show the diversity of the authors' experiences, their labels were selected as a convenience, not as judgment. The authors were divided into the following groups:

  • Novice - P < 5 or C < 25 (the number of publications less than 5 or the number of citations less than 25),
  • Competent - P < 10 or C < 100 (the number of publications less than 10 or the number of citations less than 100),
  • Experienced - P < 25 or C < 625 (the number of publications less than 25 or the number of citations less than 625),
  • Master - P < 50 or C < 2500 (the number of publications less than 50 or the number of citations less than 2500),
  • Star - P ≥ 50 and C ≥ 2500 (both the number of publications greater than 50 and the number of citations greater than 2500).

The chart below illustrates experience levels of first authors in cases of publications with multiple authors.

The Role and Importance of Speech Language Pathologists in Serious Games and Applications for Health

Speech Language Pathologists play a crucial role in Serious Games and Applications for Health. Leveraging their understanding of speech, language, and swallowing disorders, these professionals help develop rehabilitation therapies employing serious games, multimedia, and virtual reality. Inclusion of speech-language pathologists contributes to the multi-disciplinary approach in tackling health issues and enhancing patient care through technological solutions. Interactions between human-computer interfaces, for instance, can benefit those with speech and language impairments. Techniques such as the use of Augmented Reality (AR) and Virtual Reality (VR) in therapy are continuously being explored, improved, and implemented by speech-language pathologists to enhance the effectiveness of treatments. If you are interested in this field and want to make a difference in the healthcare industry and improve people's lives, consider becoming a speech-language pathologist. For those situated in Florida, understand the prerequisites and procedures on how to become a speech therapist in Florida. With these skills and this discipline's growing demand, speech and language pathologists have an increasingly major role to play in serious games and the broader digital health realm.

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