Location: Bremen , Germany
Submission deadline: 2/23/2022
Conference dates: 11/2/2022 - 11/5/2022
| Discipline name | Position | Best Scientists | Publications | D-Index |
|---|---|---|---|---|
| Computer Science | 265 | 27 | 42 | 13 |
| Psychology | 39 | 2 | 2 | 1 |
This comprehensive ranking presents a thoroughly researched listing of scientific conferences in the field of Psychology. The ranking has been meticulously prepared by Research.com, a distinguished resource recognized for delivering reliable and authoritative data on scientific research contributions across all major fields, including Psychology, since 2014.
The position of each conference within this ranking is determined based on a unique bibliometric score developed exclusively by Research.com. This score is calculated using a combination of the estimated h-index and the number of leading scientists who have participated in the conference over the most recent three-year period. The resulting Impact Score values, as featured in this ranking, were compiled as of 2024-11-27, ensuring that the information is both current and relevant.
In the process of assembling this ranking, our experts conducted an extensive review and rigorous assessment involving more than 377 conferences. These conferences were chosen following a detailed evaluation of over 871 scholarly documents published during the past three years by a cohort of 10,697 renowned and respected scientists specializing in Psychology. This in-depth methodological approach underscores our commitment to providing a credible and high-quality resource for the academic community.
For readers interested in a more comprehensive understanding of the methodologies and criteria involved in computing the ranking scores, we invite you to visit our Methodology Page.
A key indicator for each conference is its effectiveness in reaching other researchers with the papers published at that venue.
The chart below presents the interquartile range (first quartile 25%, median 50% and third quartile 75%) of the number of citations of articles over time.
The top authors publishing at Annual Symposium on Computer-Human Interaction in Play (based on the number of publications) are:
The overall trend for top authors publishing at this conference is outlined below. The chart shows the number of publications at each edition of the conference for top authors.
Only papers with recognized affiliations are considered
The top affiliations publishing at Annual Symposium on Computer-Human Interaction in Play (based on the number of publications) are:
The overall trend for top affiliations publishing at this conference is outlined below. The chart shows the number of publications at each edition of the conference for top affiliations.
The publication chance index shows the ratio of articles published by the best research institutions at the conference edition to all articles published within that conference. The best research institutions were selected based on the largest number of articles published during all editions of the conference.
The chart below presents the percentage ratio of articles from top institutions (based on their ranking of total papers).Top affiliations were grouped by their rank into the following tiers: top 1-10, top 11-20, top 21-50, and top 51+. Only articles with a recognized affiliation are considered.
During the most recent 2021 edition, 8.86% of publications had an unrecognized affiliation. Out of the publications with recognized affiliations, 19.44% were posted by at least one author from the top 10 institutions publishing at the conference. Another 11.11% included authors affiliated with research institutions from the top 11-20 affiliations. Institutions from the 21-50 range included 18.06% of all publications and 51.39% were from other institutions.
A very common phenomenon observed among researchers publishing scientific articles is the intentional selection of conferences they have already attended in the past. In particular, it is worth analyzing the case when the authors participate in the same conference from year to year.
The Returning Authors Index presented below illustrates the ratio of authors who participated in both a given as well as the previous edition of the conference in relation to all participants in a given year.
The graph below shows the Returning Institution Index, illustrating the ratio of institutions that participated in both a given and the previous edition of the conference in relation to all affiliations present in a given year.
Our experience to innovation index was created to show a cross-section of the experience level of authors publishing at a conference. The index includes the authors publishing at the last edition of a conference, grouped by total number of publications throughout their academic career (P) and the total number of citations of these publications ever received (C).
The group intervals were selected empirically to best show the diversity of the authors' experiences, their labels were selected as a convenience, not as judgment. The authors were divided into the following groups:
The chart below illustrates experience levels of first authors in cases of publications with multiple authors.
One of the important components to consider in choosing a field of study is understanding the potential career paths it offers. Studying the topics covered in the Annual Symposium on Computer-Human Interaction in Play offers an abundance of exciting career opportunities in various industries including gaming, software development, multimedia research, and even social psychology. As gaming and computer industry grows exponentially, professionals in this field are in high demand. Careers range from game designers, computer engineers, multi-media artists, to psychology experts who specialize in understanding player behavior and experience. In addition, an education focused on computer-human interaction can lead to careers in academia and research. A great way to begin this journey is by attending symposiums and conferences which help you understand the latest trends and advancements in the field. It also gives you an opportunity to engage with professionals and academicians, helping you create valuable networks for your future. The intersection of psychology with game design and human-computer interaction has also resulted in the emergence of new fields of study and research, generating more opportunities for future professionals. What's even more fascinating is the application of these subjects in varied industries, creating myriad pathways for career aspirants. For an in-depth look at how studying psychology can be beneficial in this respect, visit the top 10 best psychology schools in Alabama. Overall, the Annual Symposium on Computer-Human Interaction in Play not only provides an avenue for learning and knowledge exchange, but also insights into potential career opportunities and future outcomes. The world is at the brink of an era dominated by virtual reality and artificial intelligence, and the skills and knowledge gained from topics discussed in such platforms will undoubtedly be valuable in navigating the future.
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