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Computer Science

D-Index
48
Citations
10871
World Ranking
6121
National Ranking
2752

Overview

Johannes Kopf is a researcher affiliated with Facebook in the United States. Their work spans multiple areas within computer science and engineering, with a strong emphasis on computer vision and graphics. They have contributed to fields such as advanced vision and imaging, computer graphics and visualization techniques, and generative adversarial networks and image synthesis.

Their recent publications reflect a focus on techniques related to 3D photography, video depth estimation, and neural rendering. Notable papers include:

  • Consistent video depth estimation, 2020, ACM Transactions on Graphics
  • Learning Neural Light Fields with Ray-Space Embedding, 2022, 2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)
  • One shot 3D photography, 2020, ACM Transactions on Graphics
  • 3D Photography using Context-aware Layered Depth Inpainting, 2020, arXiv (Cornell University)
  • Space-time Neural Irradiance Fields for Free-Viewpoint Video, 2020, arXiv (Cornell University)

Kopf's work frequently appears in high-profile venues, including:

  • arXiv (Cornell University)
  • ACM Transactions on Graphics
  • 2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)
  • 2021 IEEE/CVF International Conference on Computer Vision (ICCV)

Their research collaborations include multiple co-authors with whom Kopf has published extensively. Frequent co-authors are:

  • Jia-Bin Huang (20 joint publications)
  • Chang-Il Kim (13 joint publications)
  • Ayush Saraf (8 joint publications)
  • Hung-Yu Tseng (5 joint publications)
  • Kevin Matzen (4 joint publications)

Within the broader categories of study, Kopf's work contributes significantly to the following subfields:

  • Computer Vision and Pattern Recognition
  • Computer Graphics and Computer-Aided Design
  • Computational Mechanics
  • Media Technology
  • Aerospace Engineering

The main topics addressed by Kopf cover a wide range of imaging and modeling areas, such as:

  • Advanced Vision and Imaging
  • Computer Graphics and Visualization Techniques
  • Advanced Image Processing Techniques
  • Generative Adversarial Networks and Image Synthesis
  • 3D Shape Modeling and Analysis
  • Image Processing Techniques and Applications
  • Optical measurement and interference techniques

Kopf's body of work embodies interdisciplinary research integrating image synthesis, computational photography, and 3D modeling, grounded in comprehensive experience within computer science and engineering domains.

Best Publications

  • Joint bilateral upsampling

    Johannes Kopf;Michael F. Cohen;Dani Lischinski;Matt Uyttendaele

  • Deep photo: model-based photograph enhancement and viewing

    Johannes Kopf;Boris Neubert;Billy Chen;Michael Cohen

  • DeepMVS: Learning Multi-view Stereopsis

    Po-Han Huang;Kevin Matzen;Johannes Kopf;Narendra Ahuja

  • Image completion using planar structure guidance

    Jia-Bin Huang;Sing Bing Kang;Narendra Ahuja;Johannes Kopf

  • Unsupervised Joint Object Discovery and Segmentation in Internet Images

    Michael Rubinstein;Michael Rubinstein;Armand Joulin;Johannes Kopf;Ce Liu

  • Space-time Neural Irradiance Fields for Free-Viewpoint Video

    Wenqi Xian;Jia-Bin Huang;Johannes Kopf;Changil Kim

  • Solid texture synthesis from 2D exemplars

    Johannes Kopf;Chi-Wing Fu;Daniel Cohen-Or;Oliver Deussen

  • Consistent video depth estimation

    Xuan Luo;Jia-Bin Huang;Richard Szeliski;Kevin Matzen

  • 3D Photography Using Context-Aware Layered Depth Inpainting

    Meng-Li Shih;Shih-Yang Su;Johannes Kopf;Jia-Bin Huang

  • First-person hyper-lapse videos

    Johannes Kopf;Michael F. Cohen;Richard Szeliski

  • Recursive Wang tiles for real-time blue noise

    Johannes Kopf;Daniel Cohen-Or;Oliver Deussen;Dani Lischinski

  • Capturing and viewing gigapixel images

    Johannes Kopf;Matt Uyttendaele;Oliver Deussen;Michael F. Cohen

  • Outatime: Using Speculation to Enable Low-Latency Continuous Interaction for Mobile Cloud Gaming

    Kyungmin Lee;David Chu;Eduardo Cuervo;Johannes Kopf

  • Destination maps user interface

    Johannes P. Kopf;Michael F. Cohen

  • Bringing portraits to life

    Hadar Averbuch-Elor;Daniel Cohen-Or;Johannes Kopf;Michael F. Cohen

  • Power management for organic light-emitting diode (oled) displays

    Johannes P. Kopf;Georg F. Petschnigg;Michael F. Cohen

  • GPU-assisted positive mean value coordinates for mesh deformations

    Yaron Lipman;Johannes Kopf;Daniel Cohen-Or;David Levin

  • Temporally coherent completion of dynamic video

    Jia-Bin Huang;Sing Bing Kang;Narendra Ahuja;Johannes Kopf

  • Image-based rendering for scenes with reflections

    Sudipta N. Sinha;Johannes Kopf;Michael Goesele;Daniel Scharstein

  • Street slide: browsing street level imagery

    Johannes Kopf;Billy Chen;Richard Szeliski;Michael Cohen

  • Outatime: Using Speculation to Enable Low-Latency Continuous Interaction for Mobile Cloud Gaming

    Kyungmin Lee;David Chu;Eduardo Cuervo;Johannes Kopf

Frequent Co-Authors

Michael F. Cohen
Michael F. Cohen Facebook (United States)
Richard Szeliski
Richard Szeliski University of Washington
Jia-Bin Huang
Jia-Bin Huang University of Maryland, College Park
Daniel Cohen-Or
Daniel Cohen-Or Tel Aviv University
Dani Lischinski
Dani Lischinski Hebrew University of Jerusalem
Matthew T. Uyttendaele
Matthew T. Uyttendaele Microsoft (United States)
Oliver Deussen
Oliver Deussen University of Konstanz
Sudipta N. Sinha
Sudipta N. Sinha Microsoft (United States)
Narendra Ahuja
Narendra Ahuja University of Illinois at Urbana-Champaign
Sing Bing Kang
Sing Bing Kang Zillow Group (United States)

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