World's Best Scientists 2026 revealed!

D-Index & Metrics

Social Sciences and Humanities

D-Index
33
Citations
4245
World Ranking
7131
National Ranking
105

Best Publications

  • A Meta-Analysis of Use of Serious Games in Education over a Decade

    Unknown

  • The Effect of Educational Games on Learning Outcomes, Student Motivation, Engagement and Satisfaction

    Unknown

  • The effects of gender, educational level, and personality on online learning outcomes during the COVID-19 pandemic

    Zhonggen Yu

  • Teachers’ Satisfaction, Role, and Digital Literacy during the COVID-19 Pandemic

    Unknown

  • Effects of mobile learning technologies and social media tools on student engagement and learning outcomes of English learning

    Unknown

  • Student satisfaction, learning outcomes, and cognitive loads with a mobile learning platform

    Unknown

  • Sustaining Student Roles, Digital Literacy, Learning Achievements, and Motivation in Online Learning Environments during the COVID-19 Pandemic

    Unknown

  • Academic Achievements and Satisfaction of the Clicker-Aided Flipped Business English Writing Class.

    Unknown

  • An extended technology acceptance model of a mobile learning technology

    Unknown

  • A literature review on the influence of Kahoot! On learning outcomes, interaction, and collaboration

    Unknown

  • A Literature Review of Digital Literacy over Two Decades

    Unknown

  • A meta‐analysis and systematic review of the effect of virtual reality technology on users' learning outcomes

    Unknown

  • Extending Technology Acceptance Model to higher-education students’ use of digital academic reading tools on computers

    Unknown

  • Investigating Users’ Acceptance of the Metaverse with an Extended Technology Acceptance Model

    Unknown

  • A Systematic Review of Machine-Translation-Assisted Language Learning for Sustainable Education

    Unknown

  • Differences in serious game-aided and traditional English vocabulary acquisition

    Unknown

  • Effects of Video Length on a Flipped English Classroom

    Unknown

  • Motivation, Learning Strategies, and Outcomes in Mobile English Language Learning

    Unknown

  • An extended hedonic motivation adoption model of TikTok in higher education

    Unknown

  • A systematic literature review of the acceptability of the use of Metaverse in education over 16 years

    Unknown

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