The scientist’s investigation covers issues in Artificial intelligence, Neuroscience, Virtual reality, Physical medicine and rehabilitation and Rehabilitation. His study in the fields of Artificial neural network, Adaptive control and Mobile robot under the domain of Artificial intelligence overlaps with other disciplines such as Classical conditioning. His Neuroscience study typically links adjacent topics like Task.
Virtual reality is a subfield of Human–computer interaction that Paul F. M. J. Verschure investigates. His Human–computer interaction research is multidisciplinary, relying on both Psychometrics and Stroke patient. His work in Physical medicine and rehabilitation covers topics such as Occupational therapy which are related to areas like Functional recovery, Phase and Randomized controlled trial.
Paul F. M. J. Verschure mainly investigates Artificial intelligence, Neuroscience, Robot, Human–computer interaction and Cognitive psychology. His Artificial intelligence study combines topics in areas such as Machine learning and Computer vision. His is doing research in Cerebellum, Sensory system, Hippocampal formation, Hippocampus and Stimulus, both of which are found in Neuroscience.
His work on Mixed reality and Virtual reality as part of general Human–computer interaction research is frequently linked to Space, bridging the gap between disciplines. His Virtual reality course of study focuses on Neurorehabilitation and Physical medicine and rehabilitation. His work deals with themes such as Task and Perception, which intersect with Cognitive psychology.
His primary areas of investigation include Neuroscience, Task, Cognitive psychology, Artificial intelligence and Physical medicine and rehabilitation. His Hippocampal formation, Cholinergic, Neocortex and Interneuron study in the realm of Neuroscience interacts with subjects such as ENCODE. His biological study spans a wide range of topics, including Cerebellum, Adaptation and Action.
His work in the fields of Sensory system overlaps with other areas such as Air traffic control. His studies deal with areas such as Machine learning and Theory of mind as well as Artificial intelligence. He focuses mostly in the field of Physical medicine and rehabilitation, narrowing it down to matters related to Rehabilitation and, in some cases, Virtual reality and Cognition.
Paul F. M. J. Verschure mostly deals with Cognitive psychology, Physical medicine and rehabilitation, Task, Cognition and Artificial intelligence. His Cognitive psychology study integrates concerns from other disciplines, such as Trial number, Neuroticism and Embodied cognition. The study incorporates disciplines such as Implicit learning, Central nervous system and Adaptation in addition to Physical medicine and rehabilitation.
His Task research includes elements of Cerebellum, Addiction and Trajectory. His research in Cognition intersects with topics in Personality, Affect, Task and Mood. His Sensory system study combines topics from a wide range of disciplines, such as Illusion and Encoding.
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Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: methodology, design, psychometrics, usability and validation
Mónica S Cameirão;Sergi Bermúdez I Badia;Esther Duarte Oller;Paul F M J Verschure;Paul F M J Verschure.
Journal of Neuroengineering and Rehabilitation (2010)
Consensus Paper: Towards a Systems-Level View of Cerebellar Function: the Interplay Between Cerebellum, Basal Ganglia, and Cortex.
Daniele Caligiore;Giovanni Pezzulo;Gianluca Baldassarre;Andreea C. Bostan.
The Cerebellum (2017)
Environmentally mediated synergy between perception and behaviour in mobile robots
Paul F. M. J. Verschure;Thomas Voegtlin;Thomas Voegtlin;Rodney J. Douglas.
The hippocampal-striatal axis in learning, prediction and goal-directed behavior
C.M.A. Pennartz;R. Ito;R. Ito;P.F.M.J. Verschure;P.F.M.J. Verschure;F.P. Battaglia.
Trends in Neurosciences (2011)
The state of the art in biomimetics.
Nathan F. Lepora;Paul F. M. J. Verschure;Tony J. Prescott.
Bioinspiration & Biomimetics (2013)
The Affective Slider: A Digital Self-Assessment Scale for the Measurement of Human Emotions.
Alberto Betella;Paul F. M. J. Verschure;Paul F. M. J. Verschure.
PLOS ONE (2016)
Distributed adaptive control : the self-organization of structured behavior
Paul F.M.J. Verschure;Ben J.A. Kröse;Rolf Pfeifer.
Robotics and Autonomous Systems (1992)
Virtual reality based rehabilitation speeds up functional recovery of the upper extremities after stroke: A randomized controlled pilot study in the acute phase of stroke using the Rehabilitation Gaming System
Mónica da Silva Cameirão;Sergi Bermúdez i Badia;Sergi Bermúdez i Badia;Esther Duarte;Paul F M J Verschure;Paul F M J Verschure.
Restorative Neurology and Neuroscience (2011)
A model of grid cells based on a twisted torus topology.
Alexis Guanella;Daniel Kiper;Paul F. M. J. Verschure.
International Journal of Neural Systems (2007)
The Combined Impact of Virtual Reality Neurorehabilitation and Its Interfaces on Upper Extremity Functional Recovery in Patients With Chronic Stroke
Mónica S. Cameirão;Sergi Bermúdez i Badia;Esther Duarte;Antonio Frisoli.
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