2018 - Jack S. Kilby Signal Processing Medal For sustained contributions to the analysis and the development of low-complexity realizations of digital signal processing algorithms.
2016 - IEEE Fourier Award for Signal Processing “For foundational contributions to the analysis, design, and implementation of digital signal processing systems.”
2002 - Member of the National Academy of Engineering For contributions to the analysis and implementation of digital signal processing algorithms.
1972 - IEEE Fellow For contributions to discrete-time signal and system theory and engineering education
Artificial intelligence, Computer vision, Algorithm, Data compression and Digital watermarking are his primary areas of study. His research integrates issues of Gaussian random field, Authentication and Pattern recognition in his study of Artificial intelligence. Bede Liu has researched Algorithm in several fields, including Mean squared error and Gaussian process.
His Data compression research focuses on Transform coding and how it relates to Iterative reconstruction. Bede Liu combines subjects such as Watermark, Embedding, Information hiding and Image processing, Color image with his study of Digital watermarking. His study in Image processing is interdisciplinary in nature, drawing from both Flashlight, Motion JPEG and Segmentation, Image segmentation.
Bede Liu mainly focuses on Artificial intelligence, Algorithm, Computer vision, Control theory and Digital filter. His studies in Artificial intelligence integrate themes in fields like Video post-processing and Pattern recognition. His Algorithm research integrates issues from Decimation, Mathematical optimization, Iterative reconstruction and Signal processing.
His work in Data compression, Motion compensation, Discrete cosine transform, Segmentation and Motion estimation are all subfields of Computer vision research. His research in Motion compensation focuses on subjects like Block-matching algorithm, which are connected to Multiview Video Coding. As a part of the same scientific family, Bede Liu mostly works in the field of Digital filter, focusing on Electronic engineering and, on occasion, Fast Fourier transform.
His scientific interests lie mostly in Information hiding, Artificial intelligence, Embedding, Digital watermarking and Computer vision. His study on Information hiding also encompasses disciplines like
His studies deal with areas such as Binary image, Data mining, Jitter and Authentication as well as Embedding. His work deals with themes such as Watermark and Authentication, Computer security, which intersect with Digital watermarking. His Computer vision research focuses on Affine transformation and how it connects with Image registration.
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Rapid scene analysis on compressed video
Boon-Lock Yeo;Bede Liu.
IEEE Transactions on Circuits and Systems for Video Technology (1995)
New fast algorithms for the estimation of block motion vectors
B. Liu;A. Zaccarin.
IEEE Transactions on Circuits and Systems for Video Technology (1993)
A new hardware realization of digital filters
A. Peled;Bede Liu.
IEEE Transactions on Acoustics, Speech, and Signal Processing (1974)
Recovery of lost or erroneously received motion vectors
W.M. Lam;A.R. Reibman;B. Liu.
international conference on acoustics, speech, and signal processing (1993)
Data hiding in binary image for authentication and annotation
Min Wu;Bede Liu.
IEEE Transactions on Multimedia (2004)
Rate control of MPEG video coding and recording by rate-quantization modeling
Wei Ding;Bede Liu.
IEEE Transactions on Circuits and Systems for Video Technology (1996)
Watermarking for image authentication
Min Wu;Bede Liu.
international conference on image processing (1998)
Method and apparatus for video browsing based on content and structure
Boon-Lock Yeo;Minerva M. Yeung;Wayne Wolf;Bede Liu.
Efficient matching and clustering of video shots
M.M. Yeung;Bede Liu.
international conference on image processing (1995)
Extracting story units from long programs for video browsing and navigation
Minerva Yeung;Boon-Lock Yeo;Bede Liu.
international conference on multimedia computing and systems (1996)
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