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IEEE Computer Graphics and Applications
H-index 17

IEEE Computer Graphics and Applications

Ranking & Metrics

Discipline name Position Best Scientists Publications D-Index
Computer Science 348 142 163 16

Additional Metrics

Number of Best Scientists*: 165
Documents by Best Scientists*: 180
Top 100 Ranked Scientists*: 4
SCIMAGO H-index: 105
SCIMAGO SJR: 0.334
Impact Factor: 1.4

Overview

Top Research Topics at IEEE Computer Graphics and Applications?

The main points discussed in the journal deals with Computer graphics, Computer graphics (images), Visualization, Data visualization and Artificial intelligence. The featured Computer graphics studies mainly concentrate on Human–computer interaction but also cover areas of interest in User interface. The studies on Computer graphics (images) discussed can also contribute to research in the domains of Computational geometry and Solid modeling.

Topics in Visualization explored in it were investigated in conjunction with research in World Wide Web and Data science. Data visualization research featured in it incorporates concerns from various other topics such as Visual analytics and Information visualization. IEEE Computer Graphics and Applications dives deep in exploring the relationship between the study of Artificial intelligence and Computer vision.

IEEE Computer Graphics and Applications concentrates on Computer vision topics that focus on Image processing and Pixel. 3D computer graphics research in the journal involves the investigation of Graphics software studies, all of which are linked to disciplines such as Computer graphics lighting. Issues in Virtual reality were discussed, taking into consideration concepts from other disciplines like Virtual machine and Immersion (virtual reality).

  • Computer graphics (43.26%)
  • Computer graphics (images) (28.16%)
  • Visualization (23.25%)

What are the most cited papers published in the journal?

  • Recent advances in augmented reality (2685 citations)
  • Display of surfaces from volume data (2244 citations)
  • Example-based super-resolution (2089 citations)

Research areas of the most cited articles at IEEE Computer Graphics and Applications:

The most cited papers aim to foster the development of research in Computer graphics, Artificial intelligence, Computer vision, Computer graphics (images) and Human–computer interaction. Issues in Computer graphics were discussed in the published papers, taking into consideration concepts from other disciplines like Visualization, Computational geometry, Rendering (computer graphics) and Graphics. The study of Computer graphics (images) in the most cited papers encompasses disciplines such as Solid modeling, as well as fields such as Computer-aided manufacturing, all of which overlap with one another.

What topics the last edition of the journal is best known for?

  • Artificial intelligence
  • Operating system
  • Microsoft Windows

The previous edition focused in particular on these issues:

The aim of the journal is to expand the discussion of research in Visualization, Data visualization, Artificial intelligence, Data science and Human–computer interaction. The research on Visualization featured in IEEE Computer Graphics and Applications combines topics in other fields like Domain (software engineering), Multimedia, Set (abstract data type), User experience design and Virtual reality. Data modeling, Field (computer science), Climate change, Information retrieval and Use case are some topics wherein Data visualization research discussed in IEEE Computer Graphics and Applications have an impact.

While Artificial intelligence is the focus of it, it also provided insights into the studies of Machine learning, Computer vision and Pattern recognition. Visual analytics and Workflow are some topics wherein Data science research discussed in it have an impact. The Human–computer interaction research presented in the journal explores the relationship between Focus (computing) and the closely related topic of Task analysis.

The most cited articles from the last journal are:

  • Augmented Reality and Virtual Reality Transforming Spinal Imaging Landscape: A Feasibility Study (8 citations)
  • Exploring the Design Space of Sankey Diagrams for the Food-Energy-Water Nexus (4 citations)
  • PolyCover: Shape Approximating With Discrete Surface Orientation (3 citations)

Papers citation over time

A key indicator for each journal is its effectiveness in reaching other researchers with the papers published at that venue.

The chart below presents the interquartile range (first quartile 25%, median 50% and third quartile 75%) of the number of citations of articles over time.

The top authors publishing in IEEE Computer Graphics and Applications (based on the number of publications) are:

  • Gary Singh (90 papers) published 5 papers at the last edition, 1 less than at the previous edition,
  • James F. Blinn (66 papers) absent at the last edition,
  • Andrew Glassner (32 papers) absent at the last edition,
  • Theresa-Marie Rhyne (25 papers) published 4 papers at the last edition, 2 less than at the previous edition,
  • Kwan-Liu Ma (25 papers) absent at the last edition.

The overall trend for top authors publishing in this journal is outlined below. The chart shows the number of publications at each edition of the journal for top authors.

Only papers with recognized affiliations are considered

The top affiliations publishing in IEEE Computer Graphics and Applications (based on the number of publications) are:

  • Microsoft (97 papers) published 1 paper at the last edition, 1 less than at the previous edition,
  • Georgia Institute of Technology (52 papers) absent at the last edition,
  • IBM (45 papers) absent at the last edition,
  • Brown University (45 papers) absent at the last edition,
  • University of North Carolina at Chapel Hill (45 papers) absent at the last edition.

The overall trend for top affiliations publishing in this journal is outlined below. The chart shows the number of publications at each edition of the journal for top affiliations.

Publication chance based on affiliation

The publication chance index shows the ratio of articles published by the best research institutions in the journal edition to all articles published within that journal. The best research institutions were selected based on the largest number of articles published during all editions of the journal.

The chart below presents the percentage ratio of articles from top institutions (based on their ranking of total papers).Top affiliations were grouped by their rank into the following tiers: top 1-10, top 11-20, top 21-50, and top 51+. Only articles with a recognized affiliation are considered.

During the most recent 2021 edition, 22.22% of publications had an unrecognized affiliation. Out of the publications with recognized affiliations, 1.43% were posted by at least one author from the top 10 institutions publishing in the journal. Another 18.57% included authors affiliated with research institutions from the top 11-20 affiliations. Institutions from the 21-50 range included 22.86% of all publications and 57.14% were from other institutions.

Returning Authors Index

A very common phenomenon observed among researchers publishing scientific articles is the intentional selection of journals they have already attended in the past. In particular, it is worth analyzing the case when the authors participate in the same journal from year to year.

The Returning Authors Index presented below illustrates the ratio of authors who participated in both a given as well as the previous edition of the journal in relation to all participants in a given year.

Returning Institution Index

The graph below shows the Returning Institution Index, illustrating the ratio of institutions that participated in both a given and the previous edition of the conference in relation to all affiliations present in a given year.

The experience to innovation index

Our experience to innovation index was created to show a cross-section of the experience level of authors publishing in a journal. The index includes the authors publishing at the last edition of a journal, grouped by total number of publications throughout their academic career (P) and the total number of citations of these publications ever received (C).

The group intervals were selected empirically to best show the diversity of the authors' experiences, their labels were selected as a convenience, not as judgment. The authors were divided into the following groups:

  • Novice - P < 5 or C < 25 (the number of publications less than 5 or the number of citations less than 25),
  • Competent - P < 10 or C < 100 (the number of publications less than 10 or the number of citations less than 100),
  • Experienced - P < 25 or C < 625 (the number of publications less than 25 or the number of citations less than 625),
  • Master - P < 50 or C < 2500 (the number of publications less than 50 or the number of citations less than 2500),
  • Star - P ≥ 50 and C ≥ 2500 (both the number of publications greater than 50 and the number of citations greater than 2500).

The chart below illustrates experience levels of first authors in cases of publications with multiple authors.

Career Prospects and Educational Requirements in Graphic Design and Computational Science

With a rapid evolution in the field of computer graphics and applications, an abundance of career prospects is emerging for students and professionals interested in this domain. One such prospect is the career of a high school art teacher specialized in digital image processing or 3D modeling. To pursue a career teaching art, particularly in areas of computer graphics applications, certain educational qualifications and skill sets are required. For instance, in Alaska, the requirements are unique due to the regional context in the digital art field. For those wondering how to become a high school art teacher in Alaska, it involves acquiring state-level certification after completing an approved teacher education program, including student teaching experience and passing competency exams. In addition to becoming teachers, graphic designers can explore opportunities in fields like web design, animation, UI/UX design, game development, data visualization, AR/VR development, etc. However, the path to success in these fields often involves rigorous training, both formal and informal, and real-world experience. Trends also suggest a growing integration of artificial intelligence in graphic design, broadening the scope for research and career opportunities. To conclude, the field of computer graphics and applications is not limited to academic research. It also opens a wide array of career opportunities for interested individuals. With the right qualifications and passion, one can truly excel in this ever-evolving domain.

Top Publications

  • Reaching Broader Audiences With Data Visualization

    Bongshin Lee;Eun Kyoung Choe;Petra Isenberg;Kim Marriott

    (2020)
    87 Citations
  • The Potential of 360° Virtual Reality Videos and Real VR for Education—A Literature Review

    (2021)
    70 Citations
  • Using Artificial Intelligence to Visualize the Impacts of Climate Change

    Alexandra Luccioni;Victor Schmidt;Vahe Vardanyan;Yoshua Bengio

    (2021)
    62 Citations
  • The Value of Immersive Visualization

    Matthias Kraus;Karsten Klein;Johannes Fuchs;Daniel Keim

    (2021)
    36 Citations
  • The Role of Interactive Visualization in Fostering Trust in AI

    (2021)
    34 Citations
  • Visual Analytics for Human-Centered Machine Learning

    (2022)
    28 Citations
  • History of the Marching Cubes Algorithm

    William E. Lorensen;Chris Johnson;Dave Kasik;Mary C. Whitton

    (2020)
    26 Citations
  • Propping Up Virtual Reality With Haptic Proxies

    (2021)
    24 Citations
  • Visualization for Architecture, Engineering, and Construction: Shaping the Future of Our Built World

    (2022)
    24 Citations
  • Ten Open Challenges in Medical Visualization

    Christina Gillmann;Noeska N. Smit;Eduard Groller;Bernhard Preim

    (2021)
    22 Citations

Related Online Degrees & Career Pathways

For those interested in advancing their Computer Science education in flexible formats, exploring self paced degrees can be an excellent option. These programs allow students to balance learning with personal and professional commitments, tailoring their progress to individual schedules.

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For students just beginning their academic journey or seeking quicker entry into the workforce, understanding what is the easiest associate's degree to get can guide decisions. These programs often emphasize foundational knowledge with shorter completion times, providing a stepping stone into IT and tech-related roles.

Regardless of the degree level, it's essential to verify the reputation of the institution. Attending one of the online universities that are accredited ensures that the education meets established standards, which is crucial for both employment and further study opportunities.

Best Scientists Contributing to This Journal

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