D-Index & Metrics Best Publications

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 32 Citations 4,555 554 World Ranking 9313 National Ranking 146

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • Computer vision
  • Statistics

Hideo Saito mainly focuses on Artificial intelligence, Computer vision, Computer graphics, Augmented reality and Feature extraction. His work in Image processing, Iterative reconstruction, Virtual reality, Real image and Pixel is related to Artificial intelligence. His research on Computer vision frequently links to adjacent areas such as Interpolation.

He has researched Computer graphics in several fields, including Virtual image and Camera resectioning. The study incorporates disciplines such as Visual marker, Guitar, Multimedia and Image retrieval in addition to Augmented reality. His studies in Feature extraction integrate themes in fields like Natural, Texture mapping, Deformation and Image texture.

His most cited work include:

  • Hand pattern switch device (235 citations)
  • Shape reconstruction in projective grid space from large number of images (89 citations)
  • A Novel Inpainting-Based Layered Depth Video for 3DTV (85 citations)

What are the main themes of his work throughout his whole career to date?

Artificial intelligence, Computer vision, Computer graphics, Augmented reality and Image are his primary areas of study. His biological study spans a wide range of topics, including Surface and Pattern recognition. His Computer vision study often links to related topics such as Position.

His work on Rendering as part of his general Computer graphics study is frequently connected to Projective geometry, thereby bridging the divide between different branches of science. Hideo Saito integrates several fields in his works, including Augmented reality and Overlay. His study brings together the fields of Segmentation and Object.

He most often published in these fields:

  • Artificial intelligence (78.28%)
  • Computer vision (74.75%)
  • Computer graphics (27.10%)

What were the highlights of his more recent work (between 2015-2021)?

  • Artificial intelligence (78.28%)
  • Computer vision (74.75%)
  • Augmented reality (18.18%)

In recent papers he was focusing on the following fields of study:

Hideo Saito focuses on Artificial intelligence, Computer vision, Augmented reality, RGB color model and Segmentation. The concepts of his Artificial intelligence study are interwoven with issues in Frame and Pattern recognition. His Pattern recognition research is multidisciplinary, incorporating perspectives in Superquadrics and Representation.

His Computer vision study frequently draws connections to adjacent fields such as Computer graphics. As a part of the same scientific study, Hideo Saito usually deals with the Computer graphics, concentrating on Visualization and frequently concerns with Diminished reality, Set and Perspective. His Segmentation research includes themes of Semantic mapping and Simultaneous localization and mapping.

Between 2015 and 2021, his most popular works were:

  • A survey of diminished reality: Techniques for visually concealing, eliminating, and seeing through real objects (44 citations)
  • EventNet: Asynchronous Recursive Event Processing (19 citations)
  • Efficient object-oriented semantic mapping with object detector (17 citations)

In his most recent research, the most cited papers focused on:

  • Artificial intelligence
  • Computer vision
  • Statistics

His primary scientific interests are in Artificial intelligence, Computer vision, Augmented reality, Computer graphics and RGB color model. His research in Artificial intelligence focuses on subjects like Frame, which are connected to Image stitching. His study explores the link between Computer vision and topics such as Visualization that cross with problems in Autoencoder.

His work carried out in the field of Augmented reality brings together such families of science as Multimedia and Cognitive neuroscience of visual object recognition. His Computer graphics study integrates concerns from other disciplines, such as Three-CCD camera, Camera resectioning and Iterative reconstruction. His research in RGB color model intersects with topics in 3D reconstruction, Polygon mesh, Moving least squares and Motion capture.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

Hand pattern switch device

Keiichi Yamamoto;Hiromitsu Sato;Hideo Saito;Shinji Ozawa.
(2003)

241 Citations

Shape reconstruction in projective grid space from large number of images

H. Saito;T. Kanade.
computer vision and pattern recognition (1999)

177 Citations

Parallel tracking of all soccer players by integrating detected positions in multiple view images

S. Iwase;H. Saito.
international conference on pattern recognition (2004)

142 Citations

The 3D Room: Digitizing Time-Varying 3D Events by Synchronized Multiple Video Streams

Takeo Kanade;Hideo Saito;Sundar Vedula.
(1998)

123 Citations

A Novel Inpainting-Based Layered Depth Video for 3DTV

I Daribo;H Saito.
IEEE Transactions on Broadcasting (2011)

122 Citations

Random dot markers

Hideaki Uchiyama;Hideo Saito.
ieee virtual reality conference (2011)

117 Citations

Appearance-based virtual view generation of temporally-varying events from multi-camera images in the 3D room

H. Saito;S. Baba;M. Kimura;S. Vedula.
digital identity management (1999)

108 Citations

Advances in Artificial Reality and Tele-Existence

Zhigeng Pan;Adrian Cheok;Michael Haller;Rynson W. H. Lau.
(2006)

94 Citations

Human hand tracking from binocular image sequences

K. Nirei;H. Saito;M. Mochimaru;S. Ozawa.
international conference on industrial electronics control and instrumentation (1996)

94 Citations

Support system for guitar playing using augmented reality display

Yoichi Motokawa;Hideo Saito.
international symposium on mixed and augmented reality (2006)

93 Citations

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