| Discipline name | Position | Best Scientists | Publications | D-Index |
|---|---|---|---|---|
| Computer Science | 863 | 9 | 7 | 5 |
Artificial intelligence, Computer vision, Computer graphics, 3D reconstruction from multiple images and Computer graphics (images) are among the topics commonly tackled in Foundations and Trends in Computer Graphics and Vision. Topics in Artificial intelligence were tackled in line with various other fields like Machine learning and Graphics. The journal focused on discussions about Machine learning, incorporating information from other areas of study like Intuition and Projective test.
It aims to form a more comprehensive understanding of the field by integrating Graphics with subjects such as Riemannian manifold, Surface (topology), Voronoi diagram, Geodesic map and Solving the geodesic equations. The journal covers research in Computer vision, particularly Image editing, Image (mathematics) and Video processing and how they are related with concepts in Background information and Signal processing. The research on Computer graphics (images) tackled can also make contributions to studies in the areas of Representation (mathematics) and Active appearance model.
Foundations and Trends in Computer Graphics and Vision focuses on Gaussian convolution research which is adjacent to topics in Bilateral filter. While Foundations and Trends in Computer Graphics and Vision primarily focused on Projective geometry, it also opened dialogues on the discipline of Shape from motion. It tackles research in Field (computer science) and various other disciplines, including Web science, Identification (information), Multimedia, Multimedia forensics and Multiple applications.
Artificial intelligence, Computer vision, Computer graphics, 3D reconstruction from multiple images and Computer graphics (images) are the main subjects of interest in the most cited articles. While the published articles focused on Artificial intelligence, they were also able to explore topics like Machine learning and Graphics. The journal publications cover research in Computer vision, particularly Image editing and how it is related with concepts in Background information, Quality (business), Process (engineering) and Key (cryptography).
A key indicator for each journal is its effectiveness in reaching other researchers with the papers published at that venue.
The chart below presents the interquartile range (first quartile 25%, median 50% and third quartile 75%) of the number of citations of articles over time.
The top authors publishing in Foundations and Trends in Computer Graphics and Vision (based on the number of publications) are:
The overall trend for top authors publishing in this journal is outlined below. The chart shows the number of publications at each edition of the journal for top authors.
Only papers with recognized affiliations are considered
The top affiliations publishing in Foundations and Trends in Computer Graphics and Vision (based on the number of publications) are:
The overall trend for top affiliations publishing in this journal is outlined below. The chart shows the number of publications at each edition of the journal for top affiliations.
The publication chance index shows the ratio of articles published by the best research institutions in the journal edition to all articles published within that journal. The best research institutions were selected based on the largest number of articles published during all editions of the journal.
The chart below presents the percentage ratio of articles from top institutions (based on their ranking of total papers).Top affiliations were grouped by their rank into the following tiers: top 1-10, top 11-20, top 21-50, and top 51+. Only articles with a recognized affiliation are considered.
During the most recent 2021 edition, 0.00% of publications had an unrecognized affiliation. Out of the publications with recognized affiliations, 100.00% were posted by at least one author from the top 10 institutions publishing in the journal. Another 0.00% included authors affiliated with research institutions from the top 11-20 affiliations. Institutions from the 21-50 range included 0.00% of all publications and 0.00% were from other institutions.
A very common phenomenon observed among researchers publishing scientific articles is the intentional selection of journals they have already attended in the past. In particular, it is worth analyzing the case when the authors participate in the same journal from year to year.
The Returning Authors Index presented below illustrates the ratio of authors who participated in both a given as well as the previous edition of the journal in relation to all participants in a given year.
The graph below shows the Returning Institution Index, illustrating the ratio of institutions that participated in both a given and the previous edition of the conference in relation to all affiliations present in a given year.
Our experience to innovation index was created to show a cross-section of the experience level of authors publishing in a journal. The index includes the authors publishing at the last edition of a journal, grouped by total number of publications throughout their academic career (P) and the total number of citations of these publications ever received (C).
The group intervals were selected empirically to best show the diversity of the authors' experiences, their labels were selected as a convenience, not as judgment. The authors were divided into the following groups:
The chart below illustrates experience levels of first authors in cases of publications with multiple authors.
Given the dynamic range of research topics covered in Foundations and Trends in Computer Graphics and Vision, there are numerous possible career paths this field of study can lead to. One particularly engaging career path linked to this blend of technology and creativity is becoming an elementary art teacher focusing on digital disciplines. This enables you to convey your knowledge and passion for computer graphics and vision to budding digital artists. Indeed, integrating these modern techniques into early education can be highly rewarding and plays a pivotal role in shaping the future of art education. For more details on what this career entails, explore our guide on how to become an elementary art teacher in Florida.
Besides education, other industries also heavily rely on computer graphics and vision expertise including video game design, animation, film and television effects, industrial design, and virtual reality. With the scope of applications continually expanding, your expertise in computer graphics and vision can lead to a diverse range of career opportunities.
Joel Janai;Fatma Güney;Aseem Behl;Andreas Geiger
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