D-Index & Metrics Best Publications

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 40 Citations 7,676 174 World Ranking 5758 National Ranking 269

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • Computer graphics
  • Algorithm

Rüdiger Westermann spends much of his time researching Computer graphics, Rendering, Computational science, Computer vision and Artificial intelligence. His studies deal with areas such as Interactive simulation and Smoothed-particle hydrodynamics as well as Computer graphics. His Rendering research is multidisciplinary, incorporating elements of Algorithm, Texture memory, Software rendering and Real-time computer graphics.

While the research belongs to areas of Texture memory, Rüdiger Westermann spends his time largely on the problem of Graphics pipeline, intersecting his research to questions surrounding Parallel rendering. His research in Computational science intersects with topics in Multigrid method, Graphics, Discretization, Visualization and Computation. His work carried out in the field of Graphics hardware brings together such families of science as Numerical linear algebra, Sparse matrix, OpenGL and Computer simulation.

His most cited work include:

  • Linear algebra operators for GPU implementation of numerical algorithms (624 citations)
  • Efficiently using graphics hardware in volume rendering applications (366 citations)
  • UberFlow: a GPU-based particle engine (198 citations)

What are the main themes of his work throughout his whole career to date?

His primary areas of investigation include Computer graphics, Artificial intelligence, Visualization, Rendering and Computer vision. As part of the same scientific family, Rüdiger Westermann usually focuses on Computer graphics, concentrating on OpenGL and intersecting with Graphics. His biological study spans a wide range of topics, including Algorithm, Vector field and Pattern recognition.

His Rendering research incorporates themes from Software rendering, Texture memory, Grid and Computational science. In his study, 3D rendering is strongly linked to Real-time rendering, which falls under the umbrella field of Software rendering. His research investigates the link between Computer vision and topics such as Graphics processing unit that cross with problems in Image processing and Data compression.

He most often published in these fields:

  • Computer graphics (33.71%)
  • Artificial intelligence (28.65%)
  • Visualization (26.40%)

What were the highlights of his more recent work (between 2018-2021)?

  • Visualization (26.40%)
  • Algorithm (13.48%)
  • Rendering (25.28%)

In recent papers he was focusing on the following fields of study:

Rüdiger Westermann mostly deals with Visualization, Algorithm, Rendering, Artificial intelligence and Computer graphics. His Visualization research incorporates elements of Library science, Weather forecasting, Numerical weather prediction and Graphics. His Algorithm study incorporates themes from Inverse problem, Bayesian probability and Robustness.

He has researched Rendering in several fields, including Alpha compositing, Computer engineering, Graphics pipeline, Regular grid and Voxel. Point and Feedforward neural network is closely connected to Pattern recognition in his research, which is encompassed under the umbrella topic of Artificial intelligence. His Shader, Polygon mesh, Displacement mapping and Terrain rendering study in the realm of Computer graphics connects with subjects such as Hexahedron.

Between 2018 and 2021, his most popular works were:

  • Unified radio interferometric calibration and imaging with joint uncertainty quantification (16 citations)
  • Visual Analysis of the Temporal Evolution of Ensemble Forecast Sensitivities (11 citations)
  • A Voxel-Based Rendering Pipeline for Large 3D Line Sets (9 citations)

In his most recent research, the most cited papers focused on:

  • Artificial intelligence
  • Algorithm
  • Computer graphics

Bayesian probability, Algorithm, Visualization, Interferometry and Astrophysics are his primary areas of study. His Bayesian probability research incorporates themes from Function and Metric. His Algorithm study integrates concerns from other disciplines, such as Fourier transform, Kernel and Kernel.

His Visualization study is concerned with Artificial intelligence in general. The various areas that Rüdiger Westermann examines in his Interferometry study include Image and Sky. His research in Astrophysics intersects with topics in Data reduction and Inference.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

Linear algebra operators for GPU implementation of numerical algorithms

Jens Krüger;Rüdiger Westermann.
international conference on computer graphics and interactive techniques (2003)

998 Citations

Efficiently using graphics hardware in volume rendering applications

Rüdiger Westermann;Thomas Ertl.
international conference on computer graphics and interactive techniques (1998)

650 Citations

UberFlow: a GPU-based particle engine

Peter Kipfer;Mark Segal;Rüdiger Westermann.
siggraph eurographics conference on graphics hardware (2004)

352 Citations

Infill Optimization for Additive Manufacturing—Approaching Bone-Like Porous Structures

Jun Wu;Niels Aage;Rudiger Westermann;Ole Sigmund.
IEEE Transactions on Visualization and Computer Graphics (2018)

330 Citations

RANDOM WALKS FOR INTERACTIVE ALPHA-MATTING

Leo Grady;Rüdiger Westermann.
(2005)

276 Citations

Level-of-detail volume rendering via 3D textures

Kurt Zimmermann;Rudiger Westermann;Thomas Ertl;Chuck Hansen.
symposium on volume visualization (2000)

232 Citations

Real-time exploration of regular volume data by adaptive reconstruction of isosurfaces

Rüdiger Westermann;Leif Kobbelt;Thomas Ertl.
The Visual Computer (1999)

232 Citations

Compression domain volume rendering

J. Schneider;R. Westermann.
ieee visualization (2003)

196 Citations

A multiresolution framework for volume rendering

Rüdiger Westermann.
symposium on volume visualization (1994)

174 Citations

GPU-friendly high-quality terrain rendering

Jens Schneider;Rüdiger Westermann.
international conference in central europe on computer graphics and visualization (2006)

173 Citations

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