Rüdiger Westermann spends much of his time researching Computer graphics, Rendering, Computational science, Computer vision and Artificial intelligence. His studies deal with areas such as Interactive simulation and Smoothed-particle hydrodynamics as well as Computer graphics. His Rendering research is multidisciplinary, incorporating elements of Algorithm, Texture memory, Software rendering and Real-time computer graphics.
While the research belongs to areas of Texture memory, Rüdiger Westermann spends his time largely on the problem of Graphics pipeline, intersecting his research to questions surrounding Parallel rendering. His research in Computational science intersects with topics in Multigrid method, Graphics, Discretization, Visualization and Computation. His work carried out in the field of Graphics hardware brings together such families of science as Numerical linear algebra, Sparse matrix, OpenGL and Computer simulation.
His primary areas of investigation include Computer graphics, Artificial intelligence, Visualization, Rendering and Computer vision. As part of the same scientific family, Rüdiger Westermann usually focuses on Computer graphics, concentrating on OpenGL and intersecting with Graphics. His biological study spans a wide range of topics, including Algorithm, Vector field and Pattern recognition.
His Rendering research incorporates themes from Software rendering, Texture memory, Grid and Computational science. In his study, 3D rendering is strongly linked to Real-time rendering, which falls under the umbrella field of Software rendering. His research investigates the link between Computer vision and topics such as Graphics processing unit that cross with problems in Image processing and Data compression.
Rüdiger Westermann mostly deals with Visualization, Algorithm, Rendering, Artificial intelligence and Computer graphics. His Visualization research incorporates elements of Library science, Weather forecasting, Numerical weather prediction and Graphics. His Algorithm study incorporates themes from Inverse problem, Bayesian probability and Robustness.
He has researched Rendering in several fields, including Alpha compositing, Computer engineering, Graphics pipeline, Regular grid and Voxel. Point and Feedforward neural network is closely connected to Pattern recognition in his research, which is encompassed under the umbrella topic of Artificial intelligence. His Shader, Polygon mesh, Displacement mapping and Terrain rendering study in the realm of Computer graphics connects with subjects such as Hexahedron.
Bayesian probability, Algorithm, Visualization, Interferometry and Astrophysics are his primary areas of study. His Bayesian probability research incorporates themes from Function and Metric. His Algorithm study integrates concerns from other disciplines, such as Fourier transform, Kernel and Kernel.
His Visualization study is concerned with Artificial intelligence in general. The various areas that Rüdiger Westermann examines in his Interferometry study include Image and Sky. His research in Astrophysics intersects with topics in Data reduction and Inference.
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Linear algebra operators for GPU implementation of numerical algorithms
Jens Krüger;Rüdiger Westermann.
international conference on computer graphics and interactive techniques (2003)
Efficiently using graphics hardware in volume rendering applications
Rüdiger Westermann;Thomas Ertl.
international conference on computer graphics and interactive techniques (1998)
UberFlow: a GPU-based particle engine
Peter Kipfer;Mark Segal;Rüdiger Westermann.
siggraph eurographics conference on graphics hardware (2004)
Infill Optimization for Additive Manufacturing—Approaching Bone-Like Porous Structures
Jun Wu;Niels Aage;Rudiger Westermann;Ole Sigmund.
IEEE Transactions on Visualization and Computer Graphics (2018)
RANDOM WALKS FOR INTERACTIVE ALPHA-MATTING
Leo Grady;Rüdiger Westermann.
Level-of-detail volume rendering via 3D textures
Kurt Zimmermann;Rudiger Westermann;Thomas Ertl;Chuck Hansen.
symposium on volume visualization (2000)
Real-time exploration of regular volume data by adaptive reconstruction of isosurfaces
Rüdiger Westermann;Leif Kobbelt;Thomas Ertl.
The Visual Computer (1999)
Compression domain volume rendering
J. Schneider;R. Westermann.
ieee visualization (2003)
A multiresolution framework for volume rendering
symposium on volume visualization (1994)
GPU-friendly high-quality terrain rendering
Jens Schneider;Rüdiger Westermann.
international conference in central europe on computer graphics and visualization (2006)
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