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11th International Conference on Serious Games and Applications for Health

11th International Conference on Serious Games and Applications for Health

Athens, Greece

Submission Deadline: Friday 07 Apr 2023

Conference Dates: Aug 28, 2023 - Aug 30, 2023

Research
Impact Score 0.20

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Ranking & Metrics Impact Score is a novel metric devised to rank conferences based on the number of contributing the best scientists in addition to the h-index estimated from the scientific papers published by the best scientists. See more details on our methodology page.

Research Impact Score: 0.20
Contributing Best Scientists: 2
H5-index:
Papers published by Best Scientists 2
Research Ranking (Computer Science) 952
Research Ranking (Neuroscience) 37
Research Ranking (Social Sciences and Humanities) 47

Conference Call for Papers

We particularly welcome research on topics in the following areas:

Simulation
Virtual environments
Patient education
Game-based learning
Exercising and active living
Natural user interface
Human-computer interface
Assistive technologies
Accessibility

Diagnosis
Algorithms
Game design and development
Artificial intelligence
Signal processing
E-learning and Education
Public Health Informatics
Telemedicine and real-time monitoring
Clinical training

Healthcare professionals training
Rehabilitation
Public health education
Medical imaging processing, Analysis and Visualization
Augmented reality for Minimally-invasive surgery
Techniques and tools for Minimally-invasive surgery
Robotic surgical Procedures
Robotic instruments for surgery

Healthcare professionals training
Rehabilitation
Public health education
Medical imaging processing, Analysis and Visualization
Augmented reality for Minimally-invasive surgery
Techniques and tools for Minimally-invasive surgery
Robotic surgical Procedures
Robotic instruments for surgery
Tracking and sensing
Input devices

Immersive projection and display technology
Haptics technologies
Audio technologies
Modelling and simulation
Computer graphics techniques
Avatars
Virtual Environments and Intelligent Agents
Locomotion and navigation in virtual environments

Multi‐user and distributed computing
VR systems and toolkits
Perception and cognition
Teleoperation and telepresence
Artificial Intelligence
Applications
Smart devices
Displays

Power management
UX/UI design
Sensors and actuators
Sensor and Body networks
Data Collection and Privacy
Smart textiles
Wearable development: biocompaitibility; functionality, quality and reliability
Applications
Artificial Intelligence
Big Data and Internet-of-Things

Procedural content generation
Game analytics
Emotion recognition
Imitation learning
Deep reinforcement learning
Player modeling
Intelligent interactive narrative

Overview

Top Research Topics at International Conference on Serious Games and Applications for Health?

  • Human–computer interaction (24.07%)
  • Multimedia (21.20%)
  • Serious game (14.61%)

The discussions in the conference mainly cover the fields of Human–computer interaction, Multimedia, Serious game, Rehabilitation and Virtual reality. In the conference, Task analysis and Process (engineering) are investigated in conjunction with one another to address concerns in Human–computer interaction research. The event focused on Multimedia research but expanded to cover Applied psychology.

The study on Applied psychology presented in the conference intersects with subjects under the field of Test (assessment). The Serious game study tackled in it also covered diverse fields such as Knowledge management, Cognitive psychology and Health care. It investigates Rehabilitation research which frequently intersects with Physical medicine and rehabilitation.

Most of the works presented in it deals with Physical medicine and rehabilitation but it intersects with the subject of Physical therapy. The study on Virtual reality presented in the event intersects with the topics under Augmented reality. Game mechanics research discussed connects with the study of Game Developer.

What are the most cited papers published at the conference?

  • Minimizing cyber sickness in head mounted display systems: Design guidelines and applications (54 citations)
  • Serious games in cognitive training for Alzheimer's patients (53 citations)
  • Playing Tetris with non-invasive BCI (48 citations)

Research areas of the most cited articles at International Conference on Serious Games and Applications for Health:

The published papers mainly tackle studies in Multimedia, Human–computer interaction, Serious game, Applied psychology and Simulation. The most cited papers hold forums on Multimedia that merge themes from other disciplines such as Exploit, Remote patient monitoring, Dementia and Virtual reality. While work presented in the conference articles provide substantial information on Human–computer interaction, it also covers topics in Ubiquitous healthcare, Visualization, Play therapy and Process (engineering).

Papers citation over time

A key indicator for each conference is its effectiveness in reaching other researchers with the papers published at that venue.

The chart below presents the interquartile range (first quartile 25%, median 50% and third quartile 75%) of the number of citations of articles over time.

Research.com

The top authors publishing at International Conference on Serious Games and Applications for Health (based on the number of publications) are:

  • Nuno Rodrigues (5 papers) published 1 paper at the last edition, 2 less than at the previous edition,
  • Sandro Queirós (4 papers) published 1 paper at the last edition, 1 less than at the previous edition,
  • João L. Vilaça (4 papers) published 1 paper at the last edition, 1 less than at the previous edition,
  • Rudy McDaniel (3 papers) published 3 papers at the last edition,
  • María José Rodríguez-Fórtiz (3 papers) published 2 papers at the last edition.

The overall trend for top authors publishing at this conference is outlined below. The chart shows the number of publications at each edition of the conference for top authors.

Research.com

Only papers with recognized affiliations are considered

The top affiliations publishing at International Conference on Serious Games and Applications for Health (based on the number of publications) are:

  • University of Central Florida (9 papers) published 9 papers at the last edition,
  • University of Minho (8 papers) published 1 paper at the last edition, 2 less than at the previous edition,
  • Federal Fluminense University (5 papers) published 1 paper at the last edition, 3 less than at the previous edition,
  • Polytechnic Institute of Cávado and Ave (4 papers) absent at the last edition,
  • University of Padua (3 papers) absent at the last edition.

The overall trend for top affiliations publishing at this conference is outlined below. The chart shows the number of publications at each edition of the conference for top affiliations.

Research.com

Publication chance based on affiliation

The publication chance index shows the ratio of articles published by the best research institutions at the conference edition to all articles published within that conference. The best research institutions were selected based on the largest number of articles published during all editions of the conference.

The chart below presents the percentage ratio of articles from top institutions (based on their ranking of total papers).Top affiliations were grouped by their rank into the following tiers: top 1-10, top 11-20, top 21-50, and top 51+. Only articles with a recognized affiliation are considered.

Research.com

During the most recent 2016 edition, 2.56% of publications had an unrecognized affiliation. Out of the publications with recognized affiliations, 39.47% were posted by at least one author from the top 10 institutions publishing at the conference. Another 10.53% included authors affiliated with research institutions from the top 11-20 affiliations. Institutions from the 21-50 range included 21.05% of all publications and 28.95% were from other institutions.

Returning Authors Index

A very common phenomenon observed among researchers publishing scientific articles is the intentional selection of conferences they have already attended in the past. In particular, it is worth analyzing the case when the authors participate in the same conference from year to year.

The Returning Authors Index presented below illustrates the ratio of authors who participated in both a given as well as the previous edition of the conference in relation to all participants in a given year.

Research.com

Returning Institution Index

The graph below shows the Returning Institution Index, illustrating the ratio of institutions that participated in both a given and the previous edition of the conference in relation to all affiliations present in a given year.

Research.com

The experience to innovation index

Our experience to innovation index was created to show a cross-section of the experience level of authors publishing at a conference. The index includes the authors publishing at the last edition of a conference, grouped by total number of publications throughout their academic career (P) and the total number of citations of these publications ever received (C).

The group intervals were selected empirically to best show the diversity of the authors' experiences, their labels were selected as a convenience, not as judgment. The authors were divided into the following groups:

  • Novice - P < 5 or C < 25 (the number of publications less than 5 or the number of citations less than 25),
  • Competent - P < 10 or C < 100 (the number of publications less than 10 or the number of citations less than 100),
  • Experienced - P < 25 or C < 625 (the number of publications less than 25 or the number of citations less than 625),
  • Master - P < 50 or C < 2500 (the number of publications less than 50 or the number of citations less than 2500),
  • Star - P ≥ 50 and C ≥ 2500 (both the number of publications greater than 50 and the number of citations greater than 2500).

Research.com

The chart below illustrates experience levels of first authors in cases of publications with multiple authors.

Research.com

Previous Editions

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