Ranking & Metrics Conference Call for Papers Other Conferences in United States
International Conference on Games, Entertainment & Media

International Conference on Games, Entertainment & Media

Barbados , Barbados

Submission Deadline: Thursday 30 Jun 2022

Conference Dates: Nov 27, 2022 - Nov 30, 2022

Research
Impact Score 0.80

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Ranking & Metrics Impact Score is a novel metric devised to rank conferences based on the number of contributing the best scientists in addition to the h-index estimated from the scientific papers published by the best scientists. See more details on our methodology page.

Research Impact Score: 0.80
Contributing Best Scientists: 5
H5-index:
Papers published by Best Scientists 11
Research Ranking (Computer Science) 1002

Conference Call for Papers

AREAS OF INTEREST
Below are the areas of interest for the conference. Other areas related to GEM will be considered. Go to the For Authors page for submission details

Games
Serious and Applied Games for Health and Wellness

Serious Games for Education

Industry Applications for Serious Gaming

Ethics & Privacy in Games

Game design, development and UX standards

Game technologies

Machine Learning & AI in Games

DEIA in Games

Sensing Technologies for Games in Pedagogy and Research

Art games and technology

Entertainment
Immersive Visualizations and sounds

VFX & Pipeline design

Deep fakes and Entertainment

Ethics & Privacy in Interactive Entertainment

Interfaces for VR/AR and Immersive Environments

Wearables and Tactile Interfaces

Social robots and entertainment

New Performance Practices

AI in show control and automation

Virtual cinematography

Documentary technologies

Media
AI, Big Data and IoT in media consumption and dissemination

Dis- and mis-information detection and mitigation

Offensive, racist and violent language detection

Deep Fakes and media

High Dynamic Range theories, technologies and challenges

Art design and digital media technologies

New media technologies in health, humanities and education

Psychosocial impact of new media technologies

Overview

Top Research Topics at IEEE Games Media Entertainment?

  • Multimedia (53.33%)
  • Human–computer interaction (30.00%)
  • Game mechanics (26.67%)

The topics of Multimedia, Human–computer interaction, Game mechanics, Game design and Artificial intelligence are the focal point of discussions in the conference. The Video game studies presented in the event fall under the field of Multimedia, but it also has connections to other fields such as Applied psychology. IEEE Games Media Entertainment explores research in Visualization and overlapping concepts in Interactive 3d to expand the discourse in Human–computer interaction.

Aside from investigating topics in Video game design and Emergent gameplay under Game mechanics, it also explores concepts in Field (computer science), Feeling and Written language. The work on Video game design tackled in IEEE Games Media Entertainment brings together disciplines like Game Developer and Game design document. IEEE Games Media Entertainment tackles research in Game programming and Game development tool as part of the general discipline of Game design, however, it also discusses concepts in Social nature, Reading (process) and Mathematics education.

The conference explores topics in Artificial intelligence which can be helpful for research in disciplines like Theoretical computer science and Computer vision. The featured Computer vision works encompass concepts such as Gesture recognition, Facial tracking and Tracking (particle physics) and examines them in conjunction with Tilt (camera). The conference covers research in Virtual reality, particularly Acrophobia and how they are related with concepts in Mobile telephony, Cave and Medical treatment.

What are the most cited papers published at the conference?

  • Skill-based differences in spatio-temporal team behaviour in defence of the Ancients 2 (DotA 2) (68 citations)
  • A real-time reconstructed 3D environment augmented with virtual objects rendered with correct occlusion (25 citations)
  • Virtual mindfulness meditation: Virtual reality and electroencephalography for health gamification (18 citations)

Research areas of the most cited articles at IEEE Games Media Entertainment:

The conference publications mainly deal with areas of study such as Game design, Virtual reality, Multimedia, Human–computer interaction and Game mechanics. Most of the Multimedia studies addressed in the published papers also intersect with Mixed reality. The published Game mechanics research zeroes in on concepts in Video game design and Game art design but also tackles themes under Combinatorial game theory and Simulations and games in economics education.

Papers citation over time

A key indicator for each conference is its effectiveness in reaching other researchers with the papers published at that venue.

The chart below presents the interquartile range (first quartile 25%, median 50% and third quartile 75%) of the number of citations of articles over time.

Research.com

The top authors publishing at IEEE Games Media Entertainment (based on the number of publications) are:

  • Regan L. Mandryk (4 papers) published 4 papers at the last edition,
  • Pejman Mirza-Babaei (4 papers) published 4 papers at the last edition,
  • Steve Mann (4 papers) published 4 papers at the last edition,
  • Ryan Janzen (3 papers) published 3 papers at the last edition,
  • Alvaro Uribe-Quevedo (3 papers) published 3 papers at the last edition.

The overall trend for top authors publishing at this conference is outlined below. The chart shows the number of publications at each edition of the conference for top authors.

Research.com

Only papers with recognized affiliations are considered

The top affiliations publishing at IEEE Games Media Entertainment (based on the number of publications) are:

  • University of Ontario Institute of Technology (11 papers) published 11 papers at the last edition,
  • University of Toronto (5 papers) published 5 papers at the last edition,
  • University of Saskatchewan (4 papers) published 4 papers at the last edition,
  • Carleton University (3 papers) published 3 papers at the last edition,
  • York University (3 papers) published 3 papers at the last edition.

The overall trend for top affiliations publishing at this conference is outlined below. The chart shows the number of publications at each edition of the conference for top affiliations.

Research.com

Publication chance based on affiliation

The publication chance index shows the ratio of articles published by the best research institutions at the conference edition to all articles published within that conference. The best research institutions were selected based on the largest number of articles published during all editions of the conference.

The chart below presents the percentage ratio of articles from top institutions (based on their ranking of total papers).Top affiliations were grouped by their rank into the following tiers: top 1-10, top 11-20, top 21-50, and top 51+. Only articles with a recognized affiliation are considered.

Research.com

During the most recent 2014 edition, 16.67% of publications had an unrecognized affiliation. Out of the publications with recognized affiliations, 68.00% were posted by at least one author from the top 10 institutions publishing at the conference. Another 14.00% included authors affiliated with research institutions from the top 11-20 affiliations. Institutions from the 21-50 range included 18.00% of all publications and 0.00% were from other institutions.

Returning Authors Index

A very common phenomenon observed among researchers publishing scientific articles is the intentional selection of conferences they have already attended in the past. In particular, it is worth analyzing the case when the authors participate in the same conference from year to year.

The Returning Authors Index presented below illustrates the ratio of authors who participated in both a given as well as the previous edition of the conference in relation to all participants in a given year.

Research.com

Returning Institution Index

The graph below shows the Returning Institution Index, illustrating the ratio of institutions that participated in both a given and the previous edition of the conference in relation to all affiliations present in a given year.

Research.com

The experience to innovation index

Our experience to innovation index was created to show a cross-section of the experience level of authors publishing at a conference. The index includes the authors publishing at the last edition of a conference, grouped by total number of publications throughout their academic career (P) and the total number of citations of these publications ever received (C).

The group intervals were selected empirically to best show the diversity of the authors' experiences, their labels were selected as a convenience, not as judgment. The authors were divided into the following groups:

  • Novice - P < 5 or C < 25 (the number of publications less than 5 or the number of citations less than 25),
  • Competent - P < 10 or C < 100 (the number of publications less than 10 or the number of citations less than 100),
  • Experienced - P < 25 or C < 625 (the number of publications less than 25 or the number of citations less than 625),
  • Master - P < 50 or C < 2500 (the number of publications less than 50 or the number of citations less than 2500),
  • Star - P ≥ 50 and C ≥ 2500 (both the number of publications greater than 50 and the number of citations greater than 2500).

Research.com

The chart below illustrates experience levels of first authors in cases of publications with multiple authors.

Research.com

Previous Editions

International Conference on Games, Entertainment & Media

Nov 27, 2022 - Nov 30, 2022

Barbados , Barbados, Barbados

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