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CSCW 2021 : ACM Conference on Computer-Supported Cooperative Work & Social Computing

CSCW 2021 : ACM Conference on Computer-Supported Cooperative Work & Social Computing

Online, Online

Submission Deadline: Thursday 15 Apr 2021

Conference Dates: Oct 23, 2021 - Oct 27, 2021

Impact Score 6.76


Conference Organizers: Deadline extended?
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Ranking & Metrics Impact Score is a novel metric devised to rank conferences based on the number of contributing top scientists in addition to the h-index estimated from the scientific papers published by top scientists. See more details on our methodology page.

Research Impact Score: 6.76
Contributing Top Scientist: 71
Papers published by Top Scientists 96
Research Ranking (Computer Science) 51

Conference Call for Papers

We invite contributions to CSCW across a variety of research techniques, methods, approaches, and domains, including:

Social and crowd computing. Studies, theories, designs, mechanisms, systems, and/or infrastructures addressing social media, social networking, wikis, blogs, online gaming, crowdsourcing, collective intelligence, virtual worlds or collaborative information behaviors.

System development. Hardware, architectures, infrastructures, interaction design, technical foundations, algorithms, and/or toolkits that enable the building of new social and collaborative systems and experiences.

Theory. Critical analysis or theory with clear relevance to the design or study of social and collaborative systems, within and beyond work settings.

Empirical investigations. Findings, guidelines, and/or studies of practices, communication, collaboration, or use, as related to collaborative technologies.

Data mining and modeling. Studies, analyses and infrastructures for making use of large- and small-scale data.

Methodologies and tools. Novel methods, or combinations of approaches and tools used in building collaborative systems or studying their use.

Domain-specific social and collaborative applications. Including applications to healthcare, transportation, gaming, ICT4D, sustainability, education, accessibility, global collaboration, or other domains.

Collaboration systems based on emerging technologies. Mobile and ubiquitous computing, game engines, virtual worlds, multi-touch, novel display technologies, vision and gesture recognition, big data, MOOCs, crowd labor markets, SNSs, or sensing systems.

Ethics and policy implications. Analysis of the implications of socio-technical systems and the algorithms that shape them.

Crossing boundaries. Studies, prototypes, or other investigations that explore interactions across disciplines, distance, languages, generations, and cultures, to help better understand how to transcend social, temporal, and/or spatial boundaries.
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